STORY HIGHLIGHTS
- The game was recently ported to the Xbox 360 to open it up to console audience
- The swordsmanship tree is all about the combat and boosting defenses
- The mature plot is handled very well while not getting bogged down for drama's sake
Developers at CD Projekt
RED have been very upfront about this title being for adult audiences
and make sure people can't be surprised by the content.
Even the storyline involving, monster-hunter extraordinaire Geralt of Rivia, is more in line with a plot from "Game of Thrones" with its political intrigue, backstabbing and power struggles, than your typical "kill the monsters" role playing game (RPG).
"Witcher 2: Assassins of Kings" was released last year as a PC-exclusive title, but the game was recently ported to the Xbox 360
to open it up to console audiences. The "Enhanced Edition" for the Xbox
360 also offers new content, about four more hours of gameplay and many
updates to the interface.
Using the Xbox 360
controller to narrate the action can be quite the agility test. Each
button, including the triggers and shoulder buttons, will be used
constantly and, sometimes, in a hurry. Preparations for combat, which
are almost always necessary, will require multiple button pushes to
cycle through numerous menus for potions, oils and the like.
If hacking and slashing
your way through a campaign is your style, this game is not for you.
Here, combat is largely about proper preparation before battle, then
making sure to use the right combination of attacks -- depending upon
your opponents.
Fortunately, the action
slows or stops when you try to access magic ("signs"), but that also
requires a couple of button mashes, some joystick movement, then more
mashing to get back to the action.
While the PC version
allows for hotkeys to make accessing abilities faster and easier, the
console controller doesn't have that option. It takes some getting used
to, but becomes second nature as the game progresses.
As with most RPGs, there
is a certain amount of hunting and gathering that goes on. All different
kinds of herbs, trinkets and supplies are lying around, waiting for
Geralt to pick them up and convert them into potions, armor or oils.
Inventories will fill up fast, but you'll need every scrap to gain
advantages in combat.
Leveling up through
earned experience allows players to augment certain abilities through
skill trees. A training skill tree is unlocked at the beginning and lets
players enhance abilities. The other three trees will help shape how
Geralt plays and where his strengths will lie.
A magic skill tree
powers up spells and unlocks new mystical abilities. The alchemy skill
tree boosts gathering and blending abilities as well as increasing the
effects of potions and oils. The swordsmanship tree is all about the
combat, boosting defenses and damage through different skills learned.
Players will have to
concentrate on one of the three specialty trees to really get the best
abilities. Each level Geralt gains gives him points to unlock new
abilities, and every ability has two levels to unlock its maximum
impact.
The environments are
fabulously rendered and the lighting is superb. Buildings have their own
individuality and subterranean areas don't just feel like recipients of
a copy-and-paste tool job that some games appear to rely upon.
Different races look and sound unique and the level of immersion is very
deep and rich.
The missions and side
missions follow along a fairly laid-out path. For all the environmental
splendor, there is little reason to go wandering around the countryside
unless you just want to see how much work the developers put into the
forests (hint: a lot; it is gorgeous).
The story is all about
king-killing, kingdom-making and political intrigue. Some of the dialog
would probably play out very well in the halls of Congress (minus all
the swearing, I think). Even though Geralt is a renowned monster hunter,
there are very few true monsters to be slain. Yet, it is all done
within the context of the story and accomplished very well.
A few buggy moments slow
down the game. Following other characters during missions can be hit
and miss as the leader is stopped or slowed down by every rock, twig and
bump in the road. However, it only bogs down the pace and never crashes
the game.
Overall, "Witcher 2:
Assassins of Kings" does a great job of extending its legacy with a deep
storyline, intricate combat and a level of immersion that keeps players
interested and involved. The mature plot is handled very well, not
getting bogged down in the minutiae of drama for drama's sake.
Cursing and nudity
aside, the mature themes are really aimed at an audience who is
interested in living the lifestyle of another the era rather than just
killing everything in sight.
"Witcher 2: Assassins
of Kings" is available now for the Xbox 360. It was previously released
for the Windows PC in May 2011. It is rated M for Mature due to blood
and gore, intense violence, nudity, strong language, strong sexual
content, and use of drugs. This review was done with the Enhanced
Edition for the Xbox 360.
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